Description
Version
- Phaser Version: 3.86.0
- Operating system: Windows
- Browser: Chrome
Description
Setting the scale
property on a Matter gameobject doesn't adjust the size of the matter body object so the physics bounds are incorrect. Setting the scale via setScale
/scaleX
/scaleY
works however.
Example Test Code
If you enable body debug in your Game Config with
physics: {
default: 'matter',
matter: {
gravity: {
y: 0
},
debug: true,
debugBodyColor: 0xffffff
}
}
then you should be able to see the issue with the following code:
this.matterObj = this.scene.matter.add.gameObject(...);
this.matterObj.scale = 10;
Additional Information
It's possible that scale
isn't a valid property on Matter gameobjects - looking at the Transform component of Matter gameobjects doesn't seem to include a scale
property. However, the game we updated from Phaser 3.55.2 was using this property, and it seemed to work (though I can't verify it anymore). If it's not a property, I feel like it should be added to be consistent with out objects that have a scale property (makes tweening easier for example).