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The last touch input pointer is never activated #6783

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jonesrussell/nishman
#6
@samme

Description

@samme

Version

  • Phaser Version: 3.80.1 and earlier

Description

The Input Manager seems to use one fewer touch pointer than its pointersTotal.

Example Test Code

See https://codepen.io/samme/pen/VwdeZEL.

The game config has activePointers: 4. The Input Manager has 4 touch pointers (IDs 1 to 4). This is correct.

Put 4 fingertips on the game canvas. Only 3 touch pointers activate.

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