Description
Version
- Phaser Version: 3.55.2, 3.24.1 (tested both)
- Operating system: win10
- Browser:
chrome
Description
Phaser clears/fill background with solid black (affects both CANVAS and WEBGL rendering modes), when render: {}
(empty or filled) render object is present in it's config.
EDIT: samme was kind to explain, that transparent
can be set in Phaser's config in 2 places, and the 'latter default' (false in render{}) in this case overrode the earlier 'true' (in config root). At this point i'd suggest that a check be made in phaser source (eg 'if proprerty is set somewhere in config object, do not override it by 'unset default value' elsewhere - i think for this resolution values of 'undefined' vs false|true could be used [in case of booleans]).
Example Test Code
Following code displays black background in phaser canvas:
myPhaserConfig = { type: Phaser.AUTO, transparent: true, render: {}}
Following code displays transparent background (expected):
myPhaserConfig = { type: Phaser.AUTO, transparent: true, }
As you can see, the only difference is, that we have removed the empty 'render' object.
Additional Information
Can be quickly reproduced by going to
https://labs.phaser.io/edit.html?src=src/game%20config/transparent.js&v=3.55.2
and adding a quick render: {}
into phaser's config.