Skip to content

Examples

Konstantin Petrukhnov edited this page Jul 12, 2016 · 2 revisions

Examples with pictures.

Map objects

Colony in the center. Mine, Well and Solar plant with all required lines connected.

Hub is good for making many intersections.

Bridges

Top are correct. Bottom invalid (too long, overlap with road, distance between roads > 5 mm).

Solar plant and correct bridges for electrical cables.

Branching from cable upwards is also possible, if bridge drawn accurate enough to not touch rail or cable.

Adding events if dice overlap structures:

Few screenshots from game end during prototyping.