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Bytecode pattern iluwatar#553 (iluwatar#896)
* Added bytecode pattern * Diagram changed and added licence information * Added bytecode module to main pom. * Fixed missing dependency error
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--- | ||
layout: pattern | ||
title: Bytecode | ||
folder: bytecode | ||
permalink: /patterns/bytecode/ | ||
categories: Behavioral | ||
tags: | ||
- Java | ||
- Difficulty-Beginner | ||
--- | ||
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## Intent | ||
Allows to encode behaviour as instructions for virtual machine. | ||
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## Applicability | ||
Use the Bytecode pattern when you have a lot of behavior you need to define and your | ||
game’s implementation language isn’t a good fit because: | ||
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* it’s too low-level, making it tedious or error-prone to program in. | ||
* iterating on it takes too long due to slow compile times or other tooling issues. | ||
* it has too much trust. If you want to ensure the behavior being defined can’t break the game, you need to sandbox it from the rest of the codebase. | ||
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## Credits | ||
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* [Game programming patterns](http://gameprogrammingpatterns.com/bytecode.html) |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<class-diagram version="1.2.3" icons="true" always-add-relationships="false" generalizations="true" realizations="true" | ||
associations="true" dependencies="false" nesting-relationships="true" router="FAN"> | ||
<class id="1" language="java" name="com.iluwatar.bytecode.VirtualMachine" project="bytecode" | ||
file="/bytecode/src/main/java/com/iluwatar/bytecode/VirtualMachine.java" binary="false" corner="BOTTOM_RIGHT"> | ||
<position height="-1" width="-1" x="455" y="173"/> | ||
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true" | ||
sort-features="false" accessors="true" visibility="true"> | ||
<attributes public="true" package="true" protected="true" private="true" static="true"/> | ||
<operations public="true" package="true" protected="true" private="true" static="true"/> | ||
</display> | ||
</class> | ||
<class id="2" language="java" name="com.iluwatar.bytecode.App" project="bytecode" | ||
file="/bytecode/src/main/java/com/iluwatar/bytecode/App.java" binary="false" corner="BOTTOM_RIGHT"> | ||
<position height="-1" width="-1" x="148" y="110"/> | ||
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true" | ||
sort-features="false" accessors="true" visibility="true"> | ||
<attributes public="true" package="true" protected="true" private="true" static="true"/> | ||
<operations public="true" package="true" protected="true" private="true" static="true"/> | ||
</display> | ||
</class> | ||
<class id="3" language="java" name="com.iluwatar.bytecode.Wizard" project="bytecode" | ||
file="/bytecode/src/main/java/com/iluwatar/bytecode/Wizard.java" binary="false" corner="BOTTOM_RIGHT"> | ||
<position height="-1" width="-1" x="148" y="416"/> | ||
<display autosize="true" stereotype="true" package="true" initial-value="false" signature="true" | ||
sort-features="false" accessors="true" visibility="true"> | ||
<attributes public="true" package="true" protected="true" private="true" static="true"/> | ||
<operations public="true" package="true" protected="true" private="true" static="true"/> | ||
</display> | ||
</class> | ||
<association id="4"> | ||
<end type="SOURCE" refId="1" navigable="false" variant="ASSOCIATION"> | ||
<attribute id="5" name="wizards"> | ||
<position height="18" width="48" x="296" y="291"/> | ||
</attribute> | ||
<multiplicity id="6" minimum="0" maximum="2147483647"> | ||
<position height="0" width="0" x="-327" y="-27"/> | ||
</multiplicity> | ||
</end> | ||
<end type="TARGET" refId="3" navigable="true" variant="ASSOCIATION"/> | ||
<display labels="true" multiplicity="true"/> | ||
</association> | ||
<classifier-display autosize="true" stereotype="true" package="true" initial-value="false" signature="true" | ||
sort-features="false" accessors="true" visibility="true"> | ||
<attributes public="true" package="true" protected="true" private="true" static="true"/> | ||
<operations public="true" package="true" protected="true" private="true" static="true"/> | ||
</classifier-display> | ||
<association-display labels="true" multiplicity="true"/> | ||
</class-diagram> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!-- | ||
The MIT License | ||
Copyright (c) 2019 Ilkka Seppälä | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. | ||
--> | ||
<project xmlns="http://maven.apache.org/POM/4.0.0" | ||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" | ||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> | ||
<parent> | ||
<artifactId>java-design-patterns</artifactId> | ||
<groupId>com.iluwatar</groupId> | ||
<version>1.21.0-SNAPSHOT</version> | ||
</parent> | ||
<modelVersion>4.0.0</modelVersion> | ||
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<artifactId>bytecode</artifactId> | ||
<dependencies> | ||
<dependency> | ||
<groupId>org.junit.jupiter</groupId> | ||
<artifactId>junit-jupiter-engine</artifactId> | ||
<scope>test</scope> | ||
</dependency> | ||
</dependencies> | ||
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</project> |
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/** | ||
* The MIT License | ||
* Copyright (c) 2014 Ilkka Seppälä | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
package com.iluwatar.bytecode; | ||
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import com.iluwatar.bytecode.util.InstructionConverterUtil; | ||
import org.slf4j.Logger; | ||
import org.slf4j.LoggerFactory; | ||
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/** | ||
* The intention of Bytecode pattern is to give behavior the flexibility of data by encoding it as instructions | ||
* for a virtual machine. | ||
* An instruction set defines the low-level operations that can be performed. A series of instructions is encoded as | ||
* a sequence of bytes. A virtual machine executes these instructions one at a time, | ||
* using a stack for intermediate values. By combining instructions, complex high-level behavior can be defined. | ||
* | ||
* This pattern should be used when there is a need to define high number of behaviours and implementation engine | ||
* is not a good choice because | ||
* It is too lowe level | ||
* Iterating on it takes too long due to slow compile times or other tooling issues. | ||
* It has too much trust. If you want to ensure the behavior being defined can’t break the game, | ||
* you need to sandbox it from the rest of the codebase. | ||
* | ||
*/ | ||
public class App { | ||
private static final Logger LOGGER = LoggerFactory.getLogger(App.class); | ||
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/** | ||
* Main app method | ||
* @param args command line args | ||
*/ | ||
public static void main(String[] args) { | ||
VirtualMachine vm = new VirtualMachine(); | ||
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Wizard wizard = new Wizard(); | ||
wizard.setHealth(45); | ||
wizard.setAgility(7); | ||
wizard.setWisdom(11); | ||
vm.getWizards()[0] = wizard; | ||
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interpretInstruction("LITERAL 0", vm); | ||
interpretInstruction( "LITERAL 0", vm); | ||
interpretInstruction( "GET_HEALTH", vm); | ||
interpretInstruction( "LITERAL 0", vm); | ||
interpretInstruction( "GET_AGILITY", vm); | ||
interpretInstruction( "LITERAL 0", vm); | ||
interpretInstruction( "GET_WISDOM ", vm); | ||
interpretInstruction( "ADD", vm); | ||
interpretInstruction( "LITERAL 2", vm); | ||
interpretInstruction( "DIVIDE", vm); | ||
interpretInstruction( "ADD", vm); | ||
interpretInstruction( "SET_HEALTH", vm); | ||
} | ||
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private static void interpretInstruction(String instruction, VirtualMachine vm) { | ||
InstructionConverterUtil converter = new InstructionConverterUtil(); | ||
vm.execute(converter.convertToByteCode(instruction)); | ||
LOGGER.info(instruction + String.format("%" + (12 - instruction.length()) + "s", "" ) + vm.getStack()); | ||
} | ||
} |
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bytecode/src/main/java/com/iluwatar/bytecode/Instruction.java
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/** | ||
* The MIT License | ||
* Copyright (c) 2014 Ilkka Seppälä | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
*/ | ||
package com.iluwatar.bytecode; | ||
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/** | ||
* Representation of instructions understandable by virtual machine | ||
*/ | ||
public enum Instruction { | ||
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LITERAL(1), | ||
SET_HEALTH(2), | ||
SET_WISDOM (3), | ||
SET_AGILITY(4), | ||
PLAY_SOUND(5), | ||
SPAWN_PARTICLES(6), | ||
GET_HEALTH(7), | ||
GET_AGILITY(8), | ||
GET_WISDOM(9), | ||
ADD(10), | ||
DIVIDE (11); | ||
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private int value; | ||
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Instruction(int value) { | ||
this.value = value; | ||
} | ||
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public int getIntValue() { | ||
return value; | ||
} | ||
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/** | ||
* Converts integer value to Instruction | ||
* @param value value of instruction | ||
* @return representation of the instruction | ||
*/ | ||
public static Instruction getInstruction(int value) { | ||
for (int i = 0; i < Instruction.values().length; i++) { | ||
if (Instruction.values()[i].getIntValue() == value) { | ||
return Instruction.values()[i]; | ||
} | ||
} | ||
throw new IllegalArgumentException("Invalid instruction value"); | ||
} | ||
} |
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