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Remove switches in Geometry type dispatch #399

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@peterstace

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@peterstace

In type_geometry.go, there are lots of places where we perform a switch statement on the geometry type, grab out the concrete geometry, and then perform some action on it. Usually, the action is the same for each of the types. For example:

// AsText returns the WKT (Well Known Text) representation of this geometry.
func (g Geometry) AsText() string {
    switch g.gtype {
    case TypeGeometryCollection:
        return g.AsGeometryCollection().AsText()
    case TypePoint:
        return g.AsPoint().AsText()
    case TypeLineString:
        return g.AsLineString().AsText()
    case TypePolygon:
        return g.AsPolygon().AsText()
    case TypeMultiPoint:
        return g.AsMultiPoint().AsText()
    case TypeMultiLineString:
        return g.AsMultiLineString().AsText()
    case TypeMultiPolygon:
        return g.AsMultiPolygon().AsText()
    default:
        panic("unknown geometry: " + g.gtype.String())
    }
}

Having this switch statement everywhere isn't ideal:

  • It's error prone. If we forget a case, then it will panic for the missing type. We currently rely on unit testing to prevent this.
  • It's fairly verbose, and just "one more thing" that's needed to be coded up when implementing a new method.
  • It's a fairly major code smell.

I'm not too sure what the ideal solution should be... Here's one idea though: We can create a helper that tries to wrap a single interface around all geometry types. The helper then does the switch for us. While the switch statement is still there, it would be shared across all instances of the switch pattern (so we'd only have a single switch, instead of over a dozen). The downside of this approach is that it's much less explicit, and a little bit more magical. It would look something like:

// AsText returns the WKT (Well Known Text) representation of this geometry.
func (g Geometry) AsText() string {
    var iface interface {
        AsText() string
    }
    g.cast(&iface)
    return iface.AsText()
}

// cast tries to store the geometry into a particular interface. The iface
// parameter should be a pointer to the interface value that is attempting to
// be casted to. It panics if it's unable to assign the concrete geometry type
// to the interface.
func (g Geometry) cast(ptrToInterface interface{}) {
    ptrVal := reflect.ValueOf(ptrToInterface)
    interfaceVal := ptrVal.Elem()
    switch g.gtype {
    case TypeGeometryCollection:
        interfaceVal.Set(reflect.ValueOf(g.AsGeometryCollection()))
    case TypePoint:
        interfaceVal.Set(reflect.ValueOf(g.AsPoint()))
    case TypeLineString:
        interfaceVal.Set(reflect.ValueOf(g.AsLineString()))
    case TypePolygon:
        interfaceVal.Set(reflect.ValueOf(g.AsPolygon()))
    case TypeMultiPoint:
        interfaceVal.Set(reflect.ValueOf(g.AsMultiPoint()))
    case TypeMultiLineString:
        interfaceVal.Set(reflect.ValueOf(g.AsMultiLineString()))
    case TypeMultiPolygon:
        interfaceVal.Set(reflect.ValueOf(g.AsMultiPolygon()))
    default:
        panic("unknown geometry: " + g.gtype.String())
    }
}

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