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Translating animated geometry from Blender to Grasshopper. Born out of the need to convert animations and motion capture into manufacturable analog artifacts.
Push animated mesh data from Blender to Grasshopper
Animation Blender - Rhino/GH
Selection Methods - Frame Sequence
Uses Start/End Timeline settings. They can be accessed in Blender's timeline panel on the top right corner.
Uses current frame from Blender's timeline settings.
Set start/end/step values independent of Blender's timeline settings.
Input your custom list of frame indices. Step rate is irrelevant and doesn't need to be consistent within the list - choose indices freely.
Import Ints from CSV File as List
About
Translating animated geometry from Blender to Grasshopper.