fix(item): allow nested content to be conditionally interactive #2
+43
−4
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Issue number: resolves ionic-team#29763
What is the current behavior?
In Angular, if the nested content of an ion-item is initially not interactive but is then swapped out for an input or other interactive element, a render is not triggered and the item does not behave correctly for one or more nested inputs.
What is the new behavior?
-A mutation observer is used to watch for changes in nested content and reset two pieces of state that track whether the item needs to be interactive and whether there are multiple interactive elements.
Does this introduce a breaking change?
Other information
A MutationObserver is used so that if the children of the item are rendered conditionally, when they are swapped out the component checks again to determine whether the item needs to gain or lose interactivity and updates state accordingly, causing a render if isInteractive or multipleInputs changes state. I opted for the MutationObserver over a 'slotchange' listener because the slotchange fires synchronously on any slot within the shadowRoot, and the MutationObserver fires once.