A very basic example (check the examples
folder):
package main
import (
"fmt"
"time"
"github.com/neliseev/go-config"
)
type params struct {
Home string `env:"HOME"`
Port int `env:"PORT" envDefault:"3000"`
IsProduction bool `env:"PRODUCTION"`
Hosts []string `env:"HOSTS" envSeparator:":"`
Duration time.Duration `env:"DURATION"`
}
func main() {
p := new(params)
if err := config.Parse(nil, p); err != nil {
fmt.Printf("%+v\n", err)
}
fmt.Printf("%+v\n", p)
}
You can run it like this:
$ PRODUCTION=true HOSTS="host1:host2:host3" DURATION=1s go run examples/first.go
{Home:/your/home Port:3000 IsProduction:true Hosts:[host1 host2 host3] Duration:1s}
The library has support for the following types:
string
int
int64
bool
float32
float64
[]string
[]int
[]bool
[]float32
[]float64
If you set the envDefault
tag for something, this value will be used in the
case of absence of it in the environment. If you don't do that AND the
environment variable is also not set, the zero-value
of the type will be used: empty for string
s, false
for bool
s
and 0
for int
s.
By default, slice types will split the environment value on ,
; you can change this behavior by setting the envSeparator
tag.
Also u can provide []byte with json/yaml file, ordering for build config that: first parse config file and after ENV, so config will merged.
The env
tag option required
(e.g., env:"tagKey,required"
) can be added
to ensure that some environment variable is set. In the example above,
an error is returned if the config
struct is changed to:
type config struct {
Home string `yaml:"home" env:"HOME"`
Port int `json:"port" env:"PORT" envDefault:"3000"`
IsProduction bool `env:"PRODUCTION"`
Hosts []string `env:"HOSTS" envSeparator:":"`
SecretKey string `env:"SECRET_KEY,required"`
}