###Development closed. Next iteration is tiny-glr###
glrenderer — Delphi 2D game development framework (OpenGL, Bass, Box2D) for Windows platform.
###Showcase### [screenshots will be soon] All screenshots made from demos which are provided with full source code and assets
Delphi 2007 or higher is supported. Delphi 7 is not supported due to operator overloading used in Math unit.
###Features###
Main + and -
- No VCL, win32 api — Windows only
- DLL with interfaces exported
- OpenGL 1.1+, fixed function pipeline (yes, glBegin/glEnd. It's all about my laziness)
- Lightweight
Graphics 2D
- Scene graph
- Sprites (position, scale, rotation, textures, color tint)
- Blending
- Bitmap fonts with runtime generation from .otf and .ttf files
- Pivot points support including custom position
- Texture atlas support
- BMP 24/32, TGA 24/32 support (no PNG, sorry)
Graphics 3D
- Almost removed
GUI
- Selfmade simple GUI-system with:
- Buttons and TextButtons
- Checkboxes
- Sliders
Sound
- Little wrapper for Bass library
Physics — Box2D
- "box2d-delphi" project support
- Wrapper for World class
- Functions for synchronise render and physic objects
- Functions for easy physic objects create using render objects
- Physic scale support (physics is calculated in other units, not pixels)
Other
- Math unit with vectors, matrices and some other things
- Tween system
- Cheetah Texture Atlas support
- Async input
###Known ussues and facepalms###
- No documentation and lack of comments in source code
- Bitmap font generation uses fixed texture size due to laziness
- Text has not alignment support
- Particles were under development and located in utils module apart from engine library (in theory it's mean performance troubles, in practice you will have no real troubles with it)