fix(core): isolate per-plugin errors in onPlayerApiReady loop - #4661
fix(core): isolate per-plugin errors in onPlayerApiReady loop#4661bonkedbythonk wants to merge 2 commits into
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Plugins are initialized in a single for-loop with no error handling - if any one plugin's onPlayerApiReady throws (e.g. a network-dependent plugin failing while offline), the unhandled rejection stops the loop entirely and every plugin later in iteration order never gets initialized. This is likely why smooth-transitions (and potentially other plugins) can silently and unpredictably stop working: it loads after synced-lyrics, which does network work in this same hook.
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Included review availability: Your plan provides up to 10 included reviews per hour; 4 remain after this review. 📝 WalkthroughWalkthroughThe renderer centralizes ChangesRenderer plugin initialization
Estimated code review effort: 2 (Simple) | ~10 minutes Merge Risk: ⚪ Minimal · up to The PR prevents one plugin initialization failure from stopping later plugins while preserving failure logging. No actionable merge-blocking risk remains after normal checks and review. Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
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Inline comments:
In `@src/renderer.ts`:
- Around line 320-338: Extend the error isolation used for onPlayerApiReady to
the plugin:enable path in main, which currently invokes the callback directly.
Extract or reuse a single guarded initialization helper that invokes
onPlayerApiReady, logs the plugin and context via the existing translation key,
and traces the error; call it from both the startup loop and plugin:enable so
callback failures do not reject the IPC handler or block other plugins.
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src/renderer.ts
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CodeRabbit review on pear-devs#4661: the plugin:enable IPC handler (for enabling a plugin without restarting) called onPlayerApiReady directly without the same guard, so a throw there (e.g. custom-output-device's getUserMedia call) becomes an unhandled rejection with no logging. Extracted a shared callOnPlayerApiReady helper used by both the startup loop and this handler instead of duplicating the try/catch.
Summary
Plugins are initialized in a single
forloop inrenderer.tswith no error handling. If any one plugin'sonPlayerApiReadythrows (e.g. a network-dependent plugin failing while offline), the unhandled rejection stops the loop entirely and every plugin later in iteration order never gets initialized for that session.This can make an otherwise-working plugin appear to "randomly stop working" with no visible cause, since the failure happens in a completely different plugin loaded earlier in the list.
Fix
Wraps each plugin's
onPlayerApiReadycall in its own try/catch, logging the failure the same waystartPluginalready does forstart()/stop(), instead of letting one plugin's error take down every plugin after it.Test plan
pnpm typecheck/pnpm lintpassSummary by CodeRabbit