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Consider moving multiparty out of master and into its own branch #922

@DanGould

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@DanGould

As shown in the following code, the underlying v1/v2 architecture is changing rapidly, and multiparty has accumulated so much tech debt that it's a burden on new moves. I suggest we move it to a branch for now, since nobody is running it in production, and re-introduce it once we figure out a more stable v1/v2 abstraction in our architecture.

The following single struct is not a struct implementing the State trait but a full on struct, and it seems that that would need to be refactored into a proper multiparty::Sender::<State> pattern in order to be maintainable and congruent with v2.

pub struct GetContext(v2::Sender<v2::V2GetContext>);

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