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Began work on water collider calculator
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,18 @@ | ||
#ifdef COMPILING_VS | ||
layout (location = 0) in vec3 vertex; | ||
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uniform mat4 mvp; | ||
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void main() | ||
{ | ||
gl_Position = mvp * vec4(vertex, 1.0); | ||
} | ||
#endif | ||
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#ifdef COMPILING_FS | ||
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void main() | ||
{ | ||
} | ||
#endif |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
#ifdef COMPILING_VS | ||
layout (location = 0) in vec3 vertex; | ||
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uniform mat4 mvp; | ||
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||
void main() | ||
{ | ||
gl_Position = mvp * vec4(vertex, 1.0); | ||
} | ||
#endif | ||
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#ifdef COMPILING_FS | ||
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out vec4 out_color; | ||
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void main() | ||
{ | ||
out_color = vec4(1.0); | ||
} | ||
#endif |
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