Closed
Description
Hi i'm integrating parse in my Unity Project, Object creation works fine but I'm having some trouble with the push notification, the device never seem to register with the server on iOS.
using 5.2.1p3
Using ilcpp backend, Link.xml is located in the Asset's folder root.
ExecutionEngineException: Attempting to call method 'System.Reflection.MonoProperty::StaticGetterAdapterFrame' for which no ahead of time (AOT) code was generated. at System.Reflection.MonoProperty+GetterAdapter.Invoke (System.Object _this) [0x00000] in :0 at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in :0 at Parse.PlatformHooks+<>c__DisplayClass2c.b__2b () [0x00000] in :0 at System.Action.Invoke () [0x00000] in :0 at Parse.PlatformHooks+d__2e.MoveNext () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Parse.d__2e:MoveNext()