go-underlords is a DOTA Auto Chess (Underlords) client plugin for go-steam.
Games implemented:
This project makes use of a dynamic API generator (apigen) designed to automatically interpret Valve's various naming conventions into a intermediate API scheme representation, which is then converted into Go code.
The caching mechanism makes it easy to watch for changes to common objects, like
Lobby, LobbyInvite, Party, PartyInvite
.
This mechanism is used everywhere, these objects are not exposed in their own events.
import (
gcmm "github.com/paralin/go-underlords/protocol"
"github.com/paralin/go-underlords/cso"
)
eventCh, eventCancel, err := dota.GetCache().SubscribeType(cso.Lobby)
if err != nil {
return err
}
defer eventCancel()
lobbyEvent := <-eventCh
lobby := lobbyEvent.Object.(*gcmm.CSODACLobby)
Events for the object type are emitted on the eventCh. Be sure to call
eventCancel
once you are done with the channel to prevent resource leaks.
The cache object also adds interfaces to get and list the current objects in the cache.
The base API implementation is generated by the apigen code. Using heuristics, request IDs are matched to response IDs, and events and action-only requests are identified. Some manual tweaking is done in the overrides file.
Next, the API information is used to build a Go code-gen set of implementations
around the MakeRequest
request tracking mechanism.
This means that ALL of the Underlords API will be available in this codebase, although only some of it is documented.
This library depends on go-steam
. Currently we are using the FACEIT fork.