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Fix 1.17.30 chunks #88

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merged 1 commit into from
Oct 7, 2021
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hrmorley34
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@hrmorley34 hrmorley34 commented Sep 26, 2021

Closes #87

I have not looked into the experimental features, so I don't know how those are affected or if those work.

@dopazz
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dopazz commented Sep 30, 2021

Did you recompile and test this? Can you send me a build with this change so I can test it with my own worlds?

Edit: I thought I would need complete Visual Studio to build this myself, but it was nowhere near that complicated. I downloaded the .NET Core 3.1 SDK and the code in this repository and used the instructions to build it myself.

https://github.com/papyrus-mc/papyruscs#building

The only code I changed was World.cs, I copied the changes into it. The output no longer has the holes in the map:

image

@evilzenscientist
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I compiled this branch - and it solved the problem for me. I now have good maps again. Thanks!

@bennydiamond bennydiamond merged commit 44ea82a into papyrus-mc:master Oct 7, 2021
@jmartin657
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even with the newest version and everything up to date image

would it be possible to make another "pre-built library" for the new version? to rule out me just being a noob at compiling it... but im pretty sure I did it right

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1.17.30 update no longer renders chunks in the Papyruscs map
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