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UI/UX Primer: Concepts, Tactics, Ideas. This is a glossary guide e-book, with one topic per page. Edited by Joel Parker Henderson (@joelparkerhenderson).

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UI/UX Primer

UI/UX Primer: Concepts, Tactics, Ideas.

This is a glossary guide e-book, with one topic per page.

Download the free e-book

You can pay what you want

Edited by Joel Parker Henderson

For questions and suggestions email me

Related primers:

Contents

Introduction

  • What is this book?
  • Who is this for?
  • Why am I creating this?

UI/UX

  • User Interface (UI)
  • User Experience (UX)
  • Customer Experience (CX)
  • Developer Experience (DX)
  • User-centered design (UCD)
  • Usability
  • Information architecture (IA)

Design thinking

  • Empathy map
  • Focus group
  • Personas
  • Journeys
  • Voice of the Customer (VoC)
  • Design charrette
  • Mind map
  • Decision tree
  • Gamification

Design management

  • Design system
  • Style guide
  • Pattern library
  • UK Government Design Principles
  • Apple Human Interface Guidelines (HIG)
  • Google Material Design

Task analysis

  • Cognitive task analysis (CTA)
  • Hierarchical task analysis (HTA)
  • Workflow analysis (HTA)
  • Critical incident technique (CIT)
  • Diary study
  • Anticipatory design

Ideation

  • Creative thinking techniques
  • Brainstorming
  • Thinking hats
  • SCAMPER
  • Oblique strategies
  • Futurespective
  • Storyboard
  • Mental model
  • The map is not the territory

Product design

  • Design canvas
  • Mockups
  • Wireframes
  • Use cases
  • User stories
  • Use cases versus user stories
  • MoSCoW method
  • Low-fidelity prototype
  • High-fidelity prototype
  • WYSIWYG
  • Kaizen a.k.a. continuous improvement

Modeling diagrams

  • Activity diagram
  • Sequence diagram
  • Use case diagram
  • State diagram
  • Timing diagram
  • Cause-and-effect diagram
  • Fishbone diagram: see cause-and-effect diagram
  • Ishikawa diagram: see cause-and-effect diagram
  • Unified Modeling Language (UML)
  • PlantUML
  • Mermaid.js

North Star

  • Big Hairy Audacious Goal (BHAG)
  • Strategic balanced scorecard (SBS)
  • Big design up front (BDUF)
  • Domain-Driven Design (DDD)
  • Behavior-Driven Development (BDD)
  • Test-Driven Development (TDD)

Affordances

  • Gibson's affordance theory
  • Accordion UI
  • Drawer UI
  • Ribbon UI
  • Tree UI
  • Wizard UI
  • Progress indicator
  • Header and footer
  • Site map
  • ARIA attributes
  • Model-View-Controller (MVC)
  • Paper cut bug
  • Dark pattern

Accessibility

  • Digital inclusion
  • Cross-cultural communication
  • Communication styles
  • Screen reader
  • Keyboard shortcut (a.k.a. hotkey)
  • Alternative text attribute
  • Web Content Accessibility Guidelines (WCAG)
  • UI for color blindness

UI/UX implementation

  • Typography
  • Copywriting
  • Microcopy
  • Iconography
  • Grid system
  • Mobile-first design
  • Low-code / no-code
  • Text-To-Speech (TTS) and Speech-To-Text (STT)
  • Progressive enhancement
  • Graceful degradation
  • Data schema
  • Object-Relational Mapper (ORM)

Internationalization and localization

  • Internationalization and localization - steps
  • Locale
  • Locale codes
  • Bidirectional text (bidi)

UX/UX testing

  • Split testing
  • End-to-end testing
  • Acceptance testing
  • Localization testing
  • Accessibility testing
  • Screen reader testing
  • Benchmark testing
  • Shift-left testing
  • Heatmap

Artificial intelligence (AI)

  • AI UI/UX
  • AI form fill
  • AI product development
  • AI content generator
  • AI image generation
  • AI internationalization/localization

Books about UI/UX

  • Universal Principles of Design by William Lidwell et al.
  • The Design of Everyday Things by Donald Norman
  • Envisioning Information by Edward R. Tufte
  • Don't Make Me Think by Steve Krug
  • Forms that Work by by Caroline Jarrett et al.

UI/UX quotations

  • Learn early, learn often
  • Make mistakes faster
  • Perfect is the enemy of good
  • Data beats emotions

Idioms

  • Quick wins
  • Think outside of the box
  • Out of scope
  • Over the horizon

Aphorisms

  • The Law of Demos (Kapor's Law)
  • The Law of Conservation of Complexity (Tesler's Law)
  • The Pareto Principle (The 80/20 Rule)
  • Chesterton's fence

Soft skills

  • How to sketch a user interface
  • How to run a focus group
  • How to give a demo
  • How to interview a user
  • How to collaborate
  • How to lead a meeting
  • How to work with stakeholders
  • How to get feedback
  • How to give feedback

Conclusion

  • About the editor
  • About the AI
  • About the ebook
  • About related projects

About

UI/UX Primer: Concepts, Tactics, Ideas. This is a glossary guide e-book, with one topic per page. Edited by Joel Parker Henderson (@joelparkerhenderson).

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