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Ideally, we would need to generate IP ID using a per destination IP generator. linux kernels used inet_peer cache for this purpose, but this had a huge cost on servers disabling MTU discovery. 1) each inet_peer struct consumes 192 bytes 2) inetpeer cache uses a binary tree of inet_peer structs, with a nominal size of ~66000 elements under load. 3) lookups in this tree are hitting a lot of cache lines, as tree depth is about 20. 4) If server deals with many tcp flows, we have a high probability of not finding the inet_peer, allocating a fresh one, inserting it in the tree with same initial ip_id_count, (cf secure_ip_id()) 5) We garbage collect inet_peer aggressively. IP ID generation do not have to be 'perfect' Goal is trying to avoid duplicates in a short period of time, so that reassembly units have a chance to complete reassembly of fragments belonging to one message before receiving other fragments with a recycled ID. We simply use an array of generators, and a Jenkin hash using the dst IP as a key. ipv6_select_ident() is put back into net/ipv6/ip6_output.c where it belongs (it is only used from this file) secure_ip_id() and secure_ipv6_id() no longer are needed. Rename ip_select_ident_more() to ip_select_ident_segs() to avoid unnecessary decrement/increment of the number of segments. Signed-off-by: Eric Dumazet <edumazet@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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