Releases: pacemaker82/Compact-Power-Card
1.3.3.8
Added
- New
font_size_multiplierconfig option to scale text sizes on top of auto scaling. Default 1.0, Max 2.0.
Changed
- Set minimum
--cpc-scaleclamp to 0.8 for larger default font resizing on smaller screens
Fixed
- Issue with card overlapping other cards when using No PV or No Battery.
- Stabilized masonry layout sizing and adjusted device positioning for short section rows when PV or battery is missing.
1.3.3.7
FIXED
- Issue where PV labels were not laid out in line with devices labels, causing overlay issues.
1.3.3.6
Fixed
- Treat
unavailabledevice states as '0' in device labels. - Treat
unavailablelabel entities as '0' in grid, battery, and PV labels.
1.3.3.5
Fixed
- Treat
unavailabledevice states as '0' in device labels. - Treat
unavailablelabel entities as '0' in grid, battery, and PV labels.
1.3.3.4
Thank you again for using the Compact-Power-Card, and all the valuable feedback!
New Cards!
I have been hard at work on two new cards that just launched in HACS:
- Sections-Gauge-Card : A powerful gauge card that provides a clean UI, flexible entity usage on min, max, target and peak values as well as various customisation options for really great gauges for your dashboard.
https://github.com/pacemaker82/Sections-Gauge-Card
https://github.com/pacemaker82/Home-Climate-Card
- Home-Climate-Card : A climate card that enables you to lay out all your room TRV/climate entities in a natural way so that you can monitor them - providing simple click throughs to change heating targets as well as options for related heating/hot water labels.
Now back to Compact-Power-Card:
Added
- Card level
hide_card_backgroundoption which will remove the card background and border when set totrue. Defaultfalse
1.3.3.3
Added
- Device level boolean
subtract_from_home. Setting this parameter will override the global setting for that device only. Omitting this setting will mean inheriting the global setting for that device. Most users can do nothing, but if you want to mix it up - go ahead.
1.3.3.2
Changed
- Device
namecan be set to astringorEntity ID. When using an Entity ID, the name label will show "[state] [unit]".
Over 1000 users of the compact-power-card - THANK YOU for your support!
If you enjoy this card, please give it a star on the github repository. Thank you!
1.3.3.1
Fixed
- Power flow lines now recalculate flow speed at the end of the animation run. This should remove any more dot "juddering" when entity values change.
--
If you enjoy this card, please give it a star on the github repository. Thank you!
1.3.3
Added
Devices and labels are now unlimited!
Important: you must increase the size of the card to see more labels/devices. Just adding them to the card configuration / YAML is not enough, the card hides them if rows/column minimums aren't met.
Cap limits are in place for the default size of the card (12 columns, 3 rows): 2 Grid, 2 Battery, 4 PV labels, 8 Devices.
Note: There are of course theoretical limits due to the size of the cards which I cannot really avoid without making the UI tiny. In testing I am seeing 8 devices and PV labels for every 12 columns used, in theory grid and battery labels should be unlimited if you keep growing the card height.
Another Note: On small screens (phones), the width of wide cards is squeezed small - in this case a max of 8 PV labels or devices will be shown in the UI.
Reminder: Card resizing is managed using sections.
Your mileage may vary with this change. It can lead to overlapping labels and other undesirable effects as there are so many possible scenarios that I can't really control.
Other Changes
curve_factorupdated to support 0-5 range.curved_linesis now deprecated. Usecurve_factor: 0for same effect.- Refactored all geometry across render and update to remove duplication.
1.3.2.8
Added
import_entityandexport_entityongridcan be set instead of single grid power entity. (YAML only)charge_entityanddischarge_entityonbatterycan be set instead of a single battery power entity (YAML only)
Changed
- Added a time-based smoothing to the flow animations to try and resolve glitches from fast updating power entities.