With a solid background in video games, film, and VR, I specialise in pipeline optimisation, automation, and tool development to streamline workflows and enhance creativity. Passionate about pushing the boundaries of what's possible in real-time environments, implementing AI-driven workflows to automate and scale 3D production.
- Pipeline Optimisation: Automating repetitive tasks and enhancing workflows for efficiency.
- Tool Development: Creating custom tools and applications with Maya, Unreal Engine, and Python.
- Technical Art Direction: Led teams to create high-quality assets, balancing technical and artistic requirements.
- AI & ML in 3D: AI-Assisted Production: Integrating LLMs and Computer Vision APIs into 3D pipelines.
- Languages: Python, C++, JavaScript
- 3D Software: Maya, Unreal Engine, Substance Painter
- Pipeline Tools: Python, PyMEL, PyQt, USD, Perforce, Git, Google API, OpenAI
- Specialisations: Pipeline TD, Rigging, Automation, Procedural Content, AI Solutions for 3D, ETL.
Feel free to explore my projects, and reach out if you want to collaborate or learn more about my work!

