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That would be 1000000000% immersive !!!! game with VR in a motion rig !!!
maybe this helps:
https://www.xsimulator.net/community/faq/devs-how-to-add-telemetry-output-into-a-game-unity-and-ue4-code.287/
just an example how this would look like:
https://www.youtube.com/watch?v=DQ_bFsmPpHQ&pp=ygUTbW90aW9uIHJpZyA2ZG9mIGRpeQ%3D%3D
and no, it should not be complicated, the game does NOT control the rig !!! it just provide the data for, surge, yaw, heave, exelaration, etc. in some format.
so the rig software can pull these data out of the memory and translate it to movement data...