Open
Description
As an extension of Issue #200 and previous work on Miasmic's "arena" mod, I'd like to see the following for how SP item spawns are handled in MP:
- SP item spawn with default attributes (respawns = false, index = 0) converted to a network sync'd one-time pickup which is immediately available on level load, instead of current mostly undefined state (as of olmod 0.5.4). This is most typical of someone accidentally placing an SP item spawn.
- Use the "respawns" field to specify whether it's a one-time pickup or should respawn after pickup.
- If respawns=true => Use the "index" field to specify the duration (in seconds) to wait to respawn the same item
- If respawns=false => Use the "index" field to specify the duration after the match begins to spawn the item
This works in conjunction with the existing randomized spawns we have always used in MP levels, so can be mix & match, all randomized, or all specific item spawns on timers.