Skip to content

MP Item Spawns - Convert SP items to fixed timer spawns #205

Open
@tobiasksu

Description

@tobiasksu

As an extension of Issue #200 and previous work on Miasmic's "arena" mod, I'd like to see the following for how SP item spawns are handled in MP:

  • SP item spawn with default attributes (respawns = false, index = 0) converted to a network sync'd one-time pickup which is immediately available on level load, instead of current mostly undefined state (as of olmod 0.5.4). This is most typical of someone accidentally placing an SP item spawn.
  • Use the "respawns" field to specify whether it's a one-time pickup or should respawn after pickup.
  • If respawns=true => Use the "index" field to specify the duration (in seconds) to wait to respawn the same item
  • If respawns=false => Use the "index" field to specify the duration after the match begins to spawn the item

This works in conjunction with the existing randomized spawns we have always used in MP levels, so can be mix & match, all randomized, or all specific item spawns on timers.

image

Metadata

Metadata

Assignees

Labels

MultiplayerGeneral multiplayer issues.enhancementNew feature or requestneeds more infoThere is not enough information to reproduce the issue.

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions