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POG Editor

ziplantil edited this page Jul 12, 2020 · 1 revision

.POG Texture Editor

Used to add and edit custom textures in Descent 2 levels. The textures will be stored in a .POG file. The editor can be accessed by pressing "edit..." in the texture tool or from "File > Edit Textures (POG)...".

Text Description
Texture list Shows the list of textures; the exact list shown can be customized by using the filters. See the table below for more info.
Filters: Level textures Whether to show level textures (textures that can be applied to sides).
Filters: Powerups Whether to show textures for powerup sprites. Currently will only show custom powerup textures.
Filters: Robots Whether to show textures for robot models. Currently will only show custom robot textures.
Filters: Miscellaneous Whether to show other miscellaneous textures. Currently will only show custom textures.
Filters: Show custom textures only Whether to only show custom textures (on by default) or all textures that can be edited.
Palette The palette to use for the current level. Descent 1 only has one palette option, while Descent 2 has six. This will accordingly adjust the D2 PIG path in the settings, but acts as an easier way to do so.
Transparent, See-thru Shows whether the texture has transparency or see-through transparency.
Edit... Opens the currently selected texture in a texture editor.
Revert Removes the current custom texture and reverts it back to default.
Import... Imports a new custom texture. It should ideally be a 256-color bitmap image, with "transparent" being color 254 and "see-thru" being color 255. When the texture is imported, you will have the option to enable transparency or disable it.
Export... Exports the currently selected texture into a 256-color bitmap image.
Done Saves the changes.
Cancel Discards the changes.

Texture List

The texture list contains the following information:

Column Explanation
Texture The name of the texture. This cannot be modified.
Dimensions The dimensions (resolution) of the texture.
Custom Whether the texture is currently custom i.e. modified.
Used Whether the texture is currently used in the mine, and if so, the total number of sides that use it.
Animated Whether the texture is animated.
Transparent Whether the texture contains transparency.
See-thru Whether the texture contains see-through transparency.
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