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POG Editor
ziplantil edited this page Jul 12, 2020
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Used to add and edit custom textures in Descent 2 levels. The textures will be stored in a .POG file. The editor can be accessed by pressing "edit..." in the texture tool or from "File > Edit Textures (POG)...".
Text | Description |
---|---|
Texture list | Shows the list of textures; the exact list shown can be customized by using the filters. See the table below for more info. |
Filters: Level textures | Whether to show level textures (textures that can be applied to sides). |
Filters: Powerups | Whether to show textures for powerup sprites. Currently will only show custom powerup textures. |
Filters: Robots | Whether to show textures for robot models. Currently will only show custom robot textures. |
Filters: Miscellaneous | Whether to show other miscellaneous textures. Currently will only show custom textures. |
Filters: Show custom textures only | Whether to only show custom textures (on by default) or all textures that can be edited. |
Palette | The palette to use for the current level. Descent 1 only has one palette option, while Descent 2 has six. This will accordingly adjust the D2 PIG path in the settings, but acts as an easier way to do so. |
Transparent, See-thru | Shows whether the texture has transparency or see-through transparency. |
Edit... | Opens the currently selected texture in a texture editor. |
Revert | Removes the current custom texture and reverts it back to default. |
Import... | Imports a new custom texture. It should ideally be a 256-color bitmap image, with "transparent" being color 254 and "see-thru" being color 255. When the texture is imported, you will have the option to enable transparency or disable it. |
Export... | Exports the currently selected texture into a 256-color bitmap image. |
Done | Saves the changes. |
Cancel | Discards the changes. |
The texture list contains the following information:
Column | Explanation |
---|---|
Texture | The name of the texture. This cannot be modified. |
Dimensions | The dimensions (resolution) of the texture. |
Custom | Whether the texture is currently custom i.e. modified. |
Used | Whether the texture is currently used in the mine, and if so, the total number of sides that use it. |
Animated | Whether the texture is animated. |
Transparent | Whether the texture contains transparency. |
See-thru | Whether the texture contains see-through transparency. |
- Mine View & Controls
- Selection
- Moving Things Around
- Toolbar
- Texture List
- Status Bar
- .HOG Editor
- .POG (Texture) Editor
- Level Converter