Messenger of the Gods dispdib Int 10 func: 0x10 unimplemented #1125
Description
Describe the bug
I had already written about this game in this ticket -> #1104. It's a simple point and click adventure game that uses dispdib for the graphical output. I've come to a point in the game where I can open up a local town map where you can select destinations to travel to. However the game is giving me an error
34cc:fixme:ddraw:ddInt10Handler Int 10 func: 0x10 unimplemented
and the graphical output is stopped (or at least it looks that way) with just a white screen. The audio still works and technically I can blindly click all over the map, it's just that there's no graphical output other than the white screen.
video -> https://icedrive.net/s/8yFu3XbQtSbu12GhR8WfkAZ4X4Ty
and here's what is looks like in a virtualbox Win95VM -> https://icedrive.net/s/1wA4GCvN3fZ527huN9baXyahWSCZ (pardon the audio cracks, OBS didn't play nice with the VM)
Expected behavior
Since I don't know assembly graphics, I have no idea how much work it would be to fix this :). If it's too much work for the time investment, I'll take a crack at it myself. Maybe there's some hacky way of just resuming the graphical output?
Environment (please complete the following information):
- otvdm 2272
- Win10 21H2
Additional context
game with the savefile -> https://icedrive.net/s/uSVb4j5a1AfVaiSuwXx57x1RbGXh