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[REve] Update to RenderCore release from github, deploy it as builtin tarball. #41
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…oaded. Prototype secondary selection.
- Use RC.ZSprite for REvePointSet rendering. - REvePointSet - export point-data in RGBA32F texture for RC. - REveRenderData - add static CalcTextureSize() to calculate texture width and height. - Add flag IsRCore to REveManager. - GlViewerRCore.js - always use RenderQueue rendering.
- Make REvePointSet secondary-selectable. - EveScene.js: pass eve_element instead of object3d in some cases that simplify the code. - RenderCore -- steps towards secondary selection
…tline. * event_demo.C: sec-select points, jet title include pT. * EveElementsRCore.js: implement control classes for selection. * EveScene.js, GlViewer classes: Cleamup highlite/selection management so it can be abstracted for RCore.
In GlViewerRCore, to workaround around single outline pass, merge indices from selection and highlight.
…; proto ZLine (multiple instanceData textures).
… control to set camera center
* RendeQuTor, GlViewerRCore - deep control of rendering passes, reuse intermediate 16F buffers. - outline selection and highlight properly. - pre-download picking, gbuffer, outline shaders. * Cleanup console logs.
…odified in Firefox.
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This PR serves as expanded version of PR to root-project#11936 where the commits have been squashed into a single commit.