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Fixed some bugs and use JagoombaColor(EvilJagaGenius/jagoombacolor)
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Notes.txt | ||
*.gba | ||
*.elf | ||
build |
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Jaga's Goomba Color fork | ||
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A fork of Goomba Color with the goal of fixing bugs and incompatibilities in the original. Based on the 2019-05-04 source. | ||
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The games I'd like to get running are: | ||
- Donkey Kong Land: New Colors Mode, https://www.romhacking.net/hacks/6076/. Can't reach the file select screen (should be fixed as of v0.4) | ||
- Kirby's Dream Land DX Service Repair, https://www.romhacking.net/hacks/6224/. Palette issues in Level 2 and onwards (should be fixed as of v0.2) | ||
- Konami GB Collections 2 and 4. Don't boot (should be fixed as of v0.1) | ||
- Pokemon Crystal. Heavy graphical corruption after displaying text (should be fixed as of v0.3) | ||
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To build: | ||
- Install the latest DevkitPro GBA tools | ||
- Navigate to this directory | ||
- make | ||
- Rename font.lz77.o to font.o and fontpal.bin.o to fontpal.o | ||
- make | ||
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To test, I build a ROM with the resulting goomba.gba and the game I'm testing using goombafront.exe, then run it in mGBA. You can find goombafront.exe as part of the Goomba Color releases. | ||
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Thanks to: | ||
- Dwedit for the Goomba Color emulator, which you can find at https://www.dwedit.org/gba/goombacolor.php. If you'd like to incorporate my changes into Goomba Color, you're more than welcome to. | ||
- FluBBa for the Goomba emulator before that: http://goomba.webpersona.com/ | ||
- Minucce for help with ASM and pointing me in the right direction. | ||
- Sterophonick for code tweaks and featuring Jagoomba in the excellent Simple kernel for the EZ-Flash Omega carts: https://gbatemp.net/threads/new-theme-for-ez-flash-omega.520665/ | ||
- EZ-Flash for releasing the source to their modified Goomba Color builds, which hopefully allows this to support the Omega Definitive Edition's rumble features. |
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