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Does the MoveIt plugin occupancy_map_monitor/PointCloudOctomapUpdater remove point clouds that fall inside /planning_scene collision objects — and is this the expected behavior?
#3583
I used the MoveIt plugin (as shown in the code) to filter the raw point cloud /camera_1/points into /camera_1/filtered_points. However, I found that in addition to removing the points that fall within the robot arm’s URDF, it also removes the points that fall inside the obstacles defined in /planning_scene collision_objects. I would like to know if it is possible to adjust the configuration so that only the points within the robot arm’s URDF are filtered out.
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I used the MoveIt plugin (as shown in the code) to filter the raw point cloud /camera_1/points into /camera_1/filtered_points. However, I found that in addition to removing the points that fall within the robot arm’s URDF, it also removes the points that fall inside the obstacles defined in /planning_scene collision_objects. I would like to know if it is possible to adjust the configuration so that only the points within the robot arm’s URDF are filtered out.
The point cloud of the obstacle (white part)

If I add the obstacle in advance to /planning_scene collision_objects (green part), the corresponding point cloud disappears.

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