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[ORL-66] In-Shader Tonemapping and simple Color Correction #62

@orels1

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@orels1

Mobile/Quest doesnt have a PostProcessing stack, so these things need to be added in-shader

  • Add in-shader ACES tonemapper
  • Add simple Gamma,Lift,Gain sliders

From SyncLinear.com | ORL-66

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    PBRCreated by Linear-GitHub SyncShadersCreated by Linear-GitHub SyncfeatureFeature reqyuests

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