Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 8 additions & 0 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,8 @@ bool load_to = false;
bool skip_display_particles = false;
bool skip_display_membranes = false;
bool skip_display_connections = false;
int start_timestep = 0;
int stop_timestep = 0;
std::string version = "0.0.6";

int usage() {
Expand Down Expand Up @@ -140,6 +142,12 @@ int main(int argc, char **argv) {
if (std::string("-skip_display_connections").compare(argv[i]) == 0) {
skip_display_connections = true;
}
if (!std::string(argv[i]).compare(0, std::string("-start_timestep=").size(), std::string("-start_timestep="))) {
start_timestep = atoi(std::string(argv[i]).substr(std::string("-start_timestep=").size()).c_str());
}
if (!std::string(argv[i]).compare(0, std::string("-stop_timestep=").size(), std::string("-stop_timestep="))) {
stop_timestep = atoi(std::string(argv[i]).substr(std::string("-stop_timestep=").size()).c_str());
}
if (std::string("-test").compare(argv[i]) == 0) { // run tests
run_tests = true;
}
Expand Down
11 changes: 11 additions & 0 deletions src/owWorldSimulation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,8 @@ extern bool load_to;
extern bool skip_display_particles;
extern bool skip_display_membranes;
extern bool skip_display_connections;
extern int start_timestep;
extern int stop_timestep;

int old_x = 0, old_y = 0; // Used for mouse event
float camera_trans[] = {0, 0, -8.0};
Expand Down Expand Up @@ -200,6 +202,15 @@ void display(void) {
helper->refreshTime();
}

if (iteration < start_timestep) {
return;
}
if (stop_timestep > 0 && iteration >= stop_timestep) {
std::cout << "Simulation has reached the time limit..." << std::endl;
cleanupSimulation();
exit(EXIT_SUCCESS);
}

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawScene();
glPointSize(1.3f * sqrt(sc / 0.025f));
Expand Down