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This repository has been archived by the owner on May 20, 2023. It is now read-only.

Fix Mortimer dialogue loop when delivering the pickaxe #778

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4 changes: 2 additions & 2 deletions data/npc/mortimer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -400,8 +400,8 @@ local function creatureSayCallback(npc, creature, type, message)
player:setStorageValue(Storage.ExplorerSociety.QuestLine, 1)
elseif npcHandler:getTopic(playerId) == 3 then
if player:removeItem(4845, 1) then
player:setStorageValue(Storage.ExplorerSociety.JoiningTheExplorers, 4)
player:setStorageValue(Storage.ExplorerSociety.QuestLine, 4)
player:setStorageValue(Storage.ExplorerSociety.JoiningTheExplorers, 5)
player:setStorageValue(Storage.ExplorerSociety.QuestLine, 5)
npcHandler:say({
"Excellent, you brought just the tool we need! Of course it was only a simple task. However ...",
"I officially welcome you to the explorer society. From now on you can ask for missions to improve your rank."
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