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Create familiars lib, rename from "pet" to "familiar" and others fixes (
#366) Somes familiars fixes and adjusts Rename from "pet/Pet" to "familiar/Familiar" Removed "familiar = false" from monsters, this is false by default (this change is optional) Renamed from "mtype:isPet" to "mtype:familiar" Fixed familiar login with god. Co-authored-by: @beats-dh
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
FAMILIAR_ID = { | ||
[VOCATION.BASE_ID.SORCERER] = {id = 994, name = "Sorcerer familiar"}, | ||
[VOCATION.BASE_ID.DRUID] = {id = 993, name = "Druid familiar"}, | ||
[VOCATION.BASE_ID.PALADIN] = {id = 992, name = "Paladin familiar"}, | ||
[VOCATION.BASE_ID.KNIGHT] = {id = 991, name = "Knight familiar"} | ||
} | ||
|
||
FAMILIAR_TIMER = { | ||
[1] = {storage=Storage.FamiliarSummonEvent10, countdown=10, message = "10 seconds"}, | ||
[2] = {storage=Storage.FamiliarSummonEvent60, countdown=60, message = "one minute"} | ||
} | ||
|
||
function sendMessageFunction(pid, message) | ||
if Player(pid) then | ||
Player(pid):sendTextMessage(MESSAGE_LOOT, "Your summon will disappear in less than " .. message) | ||
end | ||
end | ||
|
||
function removeFamiliar(creatureId, playerId) | ||
local creature = Creature(creatureId) | ||
local player = Player(playerId) | ||
if not creature or not player then | ||
return true | ||
end | ||
creature:remove() | ||
for sendMessage = 1, #timer do | ||
player:setStorageValue(timer[sendMessage].storage, -1) | ||
end | ||
end |
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