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fix: disable irrelevant informations
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Loads only as far as is actually needed for preload
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dudantas committed Sep 24, 2024
1 parent 148f9ad commit a1b07f8
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Showing 2 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/game/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -988,7 +988,7 @@ std::shared_ptr<Player> Game::getPlayerByName(const std::string &s, bool allowOf
return nullptr;
}
std::shared_ptr<Player> tmpPlayer = std::make_shared<Player>(nullptr);
if (!IOLoginData::loadPlayerByName(tmpPlayer, s)) {
if (!IOLoginData::loadPlayerByName(tmpPlayer, s, allowOffline)) {
if (!isNewName) {
g_logger().error("Failed to load player {} from database", s);
} else {
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8 changes: 4 additions & 4 deletions src/io/iologindata.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -123,6 +123,10 @@ bool IOLoginData::loadPlayer(std::shared_ptr<Player> player, DBResult_ptr result
// Experience load
IOLoginDataLoad::loadPlayerExperience(player, result);

if (disableIrrelevantInfo) {
return true;
}

// Blessings load
IOLoginDataLoad::loadPlayerBlessings(player, result);

Expand Down Expand Up @@ -180,10 +184,6 @@ bool IOLoginData::loadPlayer(std::shared_ptr<Player> player, DBResult_ptr result
// Load instant spells list
IOLoginDataLoad::loadPlayerInstantSpellList(player, result);

if (disableIrrelevantInfo) {
return true;
}

// load forge history
IOLoginDataLoad::loadPlayerForgeHistory(player, result);

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