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8318985: [macos] Incorrect 3D lighting on macOS 14 and later #1791

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jayathirthrao
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@jayathirthrao jayathirthrao commented Apr 23, 2025

When no specular color is set while rendering 3D primitives, 0.0 specular power value is used by default in our shaders.
When same specular power value is used in pow() function in shader it results in undefined behaviour as mentioned at : https://registry.khronos.org/OpenGL-Refpages/es3.0/html/pow.xhtml

By default specular power value should be 32, so now the specular_none.frag file is updated to use this default value to make sure we don't see 3D lighting issues on some platforms. This change is tested with Ensemble8 and fx83dfeatures and i don't see any regressions.

Also one of our system test PointLightIlluminationTest used to fail because of this issue. It passes now with this update and it is re-enabled.


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  • JDK-8318985: [macos] Incorrect 3D lighting on macOS 14 and later (Bug - P3)

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bridgekeeper bot commented Apr 23, 2025

👋 Welcome back jdv! A progress list of the required criteria for merging this PR into master will be added to the body of your pull request. There are additional pull request commands available for use with this pull request.

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openjdk bot commented Apr 23, 2025

@jayathirthrao This change now passes all automated pre-integration checks.

ℹ️ This project also has non-automated pre-integration requirements. Please see the file CONTRIBUTING.md for details.

After integration, the commit message for the final commit will be:

8318985: [macos] Incorrect 3D lighting on macOS 14 and later

Reviewed-by: kcr, arapte

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@openjdk openjdk bot added the rfr Ready for review label Apr 23, 2025
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arapte commented Apr 23, 2025

/reviewers 2

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The total number of required reviews for this PR (including the jcheck configuration and the last /reviewers command) is now set to 2 (with at least 1 Reviewer, 1 Author).

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arapte commented Apr 23, 2025

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Does this change has any effect on Linux platform ?

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@arapte I have run all headful system tests in CI on linux and it is green.
This change will effect all platforms where OpenGL will be used, but not using 0.0 in pow() on all platforms is right thing to do.

Just to be sure i will also run Ensemble8 in Linux and update.

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/reviewers 2

@kevinrushforth kevinrushforth self-requested a review April 23, 2025 13:20
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The total number of required reviews for this PR (including the jcheck configuration and the last /reviewers command) is now set to 2 (with at least 1 Reviewer, 1 Author).

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LGTM. On my macOS 14.x M1 system, the re-enabled test fails without the fix and passes with the fix. It looks visually correct now.

I didn't test it on Linux, so I'll rely on others to do that.

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LGTM. Tested on mac and windows(with es2 pipeline) platform.
Shall rely @jayathirthrao for Linux sanity testing.

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arapte commented Apr 23, 2025

Please wait for 24 hours before integrating.

@openjdk openjdk bot added the ready Ready to be integrated label Apr 23, 2025
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@arapte I have run all headful system tests in CI on linux and it is green. This change will effect all platforms where OpenGL will be used, but not using 0.0 in pow() on all platforms is right thing to do.

Just to be sure i will also run Ensemble8 in Linux and update.

I have verified Ensemble8 3D demos(played around with specular parameters in 3DSphere demo) on Ubuntu 24.04 and i don't see any issues.

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/integrate

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openjdk bot commented Apr 24, 2025

Going to push as commit 2617ff5.
Since your change was applied there have been 7 commits pushed to the master branch:

Your commit was automatically rebased without conflicts.

@openjdk openjdk bot added the integrated Pull request has been integrated label Apr 24, 2025
@openjdk openjdk bot closed this Apr 24, 2025
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@jayathirthrao Pushed as commit 2617ff5.

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3 participants