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8339561: The test/jdk/java/awt/Paint/ListRepaint.java may fail after JDK-8327401 #20861

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@mrserb mrserb commented Sep 4, 2024

Several tests modified by #19339 have been tweaked, see inline comments.

Notes:

  • We have a few XXXRepaint.java tests and in this patch, I updated all of them to follow the change added to the ListRepaint.java

@azvegint @aivanov-jdk please take a look.


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Issue

  • JDK-8339561: The test/jdk/java/awt/Paint/ListRepaint.java may fail after JDK-8327401 (Bug - P4)

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ActiveAWTWindowTest test = new ActiveAWTWindowTest();
try {
test.doTest();
} finally {
EventQueue.invokeLater(() -> {
EventQueue.invokeAndWait(() -> {
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The test should wait until the frame will be disposed.
"invokeLater" was added here,

private TextField textField, textField2;
private volatile Frame frame, frame2;
private volatile Button button, button2;
private volatile TextField textField, textField2;
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probably unnecessary but some of these fields might be used on different threads, so just in case.

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Likely, it's unnecessary. I don't mind though.

I'd rather refactor the test to simplify it. Using CountDownLatch or other synchronisation primitives instead of wait/notify. I submitted JDK-8339791. Feel free to re-assign if you like.

@@ -66,16 +65,14 @@ public static void main(final String[] args) throws Exception {
r = new Robot();
KeyEventsTest app = new KeyEventsTest();
try {
EventQueue.invokeAndWait(app::initAndShowGui);
app.initAndShowGui();
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The test was changed here, the root cause of the failure discussed in https://github.com/openjdk/jdk/pull/19339/files#r1609189736 is a product bug: https://bugs.openjdk.org/browse/JDK-8201307.

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Not sure if it's a product bug…

AWT components do not explicitly state whether they're thread-safe or not. It's more or less assumed they should be. At the same time, I don't see code which ensures all the cases are thread-safe.

As far as I know, clientlibs group has been treating AWT components just like Swing ones: for safety create, access and destroy AWT components on EDT only.

I haven't looked at the test code thoroughly. It looks it still needs more investigation.

At the same time, I find it weird that repaint paints directly in its code and then posts paint event.

painter.paint(g, firstItem, lastItem, options, source, distance);
postPaintEvent(target, 0, 0, getWidth(), getHeight());

Overall, it needs more investigation. It could be that the fix for JDK-6471693 needs revising.

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At the same time, I find it weird that repaint paints directly in its code and then posts paint event.

This is one of the implementation details of the AWT, the "native" component should be painted before the paint event will proceed on EDT, and even if EDT is blocked the "native" part should be painted. Since the XAWT is implemented via Swing(or some custom "java peers") which are not thread-safe we should use some additional synchronization. On macOS we have a special lock for that

synchronized (getDelegateLock()) {
and but on XAWT it is quite "cumbersome" since it was implemented a long time ago.

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And the NPE is triggered for List.select only because it is one method in the test that uses peer w/o synchronization.

// Bug #4059614: select can't be synchronized while calling the peer,

try {
EventQueue.invokeLater(ListRepaint::createAndShowGUI);
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The purpose of the test is to run some methods of the AWT component on the main thread and check if it will be refreshed on the EDT. It was changed here. It is a product bug: https://bugs.openjdk.org/browse/JDK-8201307.

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Yep, the previous update has changed the logic of the test so that it no longer reproduces the original problem for which it was written, namely JDK-7090424.

@@ -81,10 +82,11 @@ public static void main(String[] args) throws Exception {
robot.mousePress(InputEvent.BUTTON1_DOWN_MASK);
robot.mousePress(InputEvent.BUTTON3_DOWN_MASK);
robot.mouseRelease(InputEvent.BUTTON3_DOWN_MASK);
robot.delay(3000);
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The test was discussed here. It seems that the purpose of the test is to check that no events will be generated while the left button is pressed, so we should check that "ActionListener" is not triggered and then release the mouse button.
Thoughts?

@mrserb mrserb marked this pull request as ready for review September 9, 2024 07:23
@openjdk openjdk bot added the rfr Pull request is ready for review label Sep 9, 2024
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Webrevs

private TextField textField, textField2;
private volatile Frame frame, frame2;
private volatile Button button, button2;
private volatile TextField textField, textField2;
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Likely, it's unnecessary. I don't mind though.

I'd rather refactor the test to simplify it. Using CountDownLatch or other synchronisation primitives instead of wait/notify. I submitted JDK-8339791. Feel free to re-assign if you like.

@@ -51,7 +50,7 @@
import jdk.test.lib.Platform;

public class KeyEventsTest {
TestState currentState;
private volatile TestState currentState;
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I'd rather not declare it a volatile. It could give a false impression of being thread-safe but it is not. The volatile modifier has a meaning only when it's written and read subsequently. If the reference doesn't change, it has no effect on the visibility of the internal object state.

The value is assigned to currentState while holding a lock LOCK.

At the same time, currentState.setAction(true) is called without any synchronisation and adding volatile won't make the change of the state thread-safe.

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Submitted JDK-8340196: j.a/List/KeyEventsTest/KeyEventsTest: TestState currentState is not thread-safe.

@@ -66,16 +65,14 @@ public static void main(final String[] args) throws Exception {
r = new Robot();
KeyEventsTest app = new KeyEventsTest();
try {
EventQueue.invokeAndWait(app::initAndShowGui);
app.initAndShowGui();
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Not sure if it's a product bug…

AWT components do not explicitly state whether they're thread-safe or not. It's more or less assumed they should be. At the same time, I don't see code which ensures all the cases are thread-safe.

As far as I know, clientlibs group has been treating AWT components just like Swing ones: for safety create, access and destroy AWT components on EDT only.

I haven't looked at the test code thoroughly. It looks it still needs more investigation.

At the same time, I find it weird that repaint paints directly in its code and then posts paint event.

painter.paint(g, firstItem, lastItem, options, source, distance);
postPaintEvent(target, 0, 0, getWidth(), getHeight());

Overall, it needs more investigation. It could be that the fix for JDK-6471693 needs revising.

@@ -34,15 +34,21 @@ public final class ButtonRepaint extends Button {

public static void main(final String[] args) {
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Could expand imports, remove @author tag and the second * from /**?

@@ -33,15 +33,21 @@ public final class CheckboxRepaint extends Checkbox {

public static void main(final String[] args) {
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Could expand imports, remove @author tag and the second * from /**?


if (!passed) {
if (!result) {
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Perhaps, we should ensure that an ActionEvent gets delivered at this point. Is it expected or not?

Comment on lines 56 to 62
button.addActionListener(e -> {
if ((e.getModifiers() & InputEvent.BUTTON1_MASK)
!= InputEvent.BUTTON1_MASK) {
System.out.println("Status: Failed");
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
passed = false;
}
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The updated code here is correct; Alexander has restored the condition that was present in the original test which was closed-source and manual.

However, it may be not necessary. Instead, the test should fail immediately if ActionEvent contains anything but BUTTON1_DOWN_MASK. (Well, cleaning up robot state to release mouse buttons is a good thing to do.)

!= InputEvent.BUTTON1_MASK) {
System.out.println("Status: Failed");
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
passed = false;
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Maybe use two CountDownLatches:

                    if ((e.getModifiers() & InputEvent.BUTTON1_MASK)
                            != InputEvent.BUTTON1_MASK) {
                        wrongMouseButton.countDown();
                    } else {
                        mouseButton1.countDown();
                    }

Then in main:

           robot.mouseRelease(InputEvent.BUTTON3_DOWN_MASK);
           // robot.delay(3000);
           if (wrongMouseButton.await(2, TimeUnit.SECONDS)) {
               // Restore robot state
               robot.mouseRelease(InputEvent.BUTTON1_DOWN_MASK); 
               throw new RuntimeException("ActionEvent delivered from mouse button 3");
           }

           robot.mouseRelease(InputEvent.BUTTON1_DOWN_MASK); 
           if (mouseButton1.await(2, TimeUnit.SECONDS)) {
               throw new RuntimeException("ActionEvent not delivered from mouse button 1");
           }

@@ -53,10 +56,8 @@ public static void main(String[] args) throws Exception {
frame = new JFrame("bug4490179");
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Instead of three volatile fields — pt, buttonW, buttonH — there could be only one:

            SwingUtilities.invokeAndWait(() -> {
                Point loc = button.getLocationOnScreen();
                Dimension size = button.getSize(); 
                pt = new Point(loc.x + size.width / 2,
                               loc.y + size.height / 2);
            });

I think this better conveys the idea, less variables / fields to track in your mind.

if (frame != null) {
frame.dispose();
}
});

if (!bMenuSelected) {
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Could you also expand imports and remove @author tag?

robot.delay(3000);
boolean result = passed;
robot.mouseRelease(InputEvent.BUTTON1_DOWN_MASK);
if (anyButton.await(3, TimeUnit.SECONDS)) {
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Should 2 seconds be enough?

robot.waitForIdle();
robot.mousePress(InputEvent.BUTTON3_DOWN_MASK);
robot.mouseRelease(InputEvent.BUTTON3_DOWN_MASK);

robot.mousePress(InputEvent.BUTTON1_DOWN_MASK);
robot.mousePress(InputEvent.BUTTON3_DOWN_MASK);
robot.mouseRelease(InputEvent.BUTTON3_DOWN_MASK);
robot.mouseRelease(InputEvent.BUTTON1_DOWN_MASK);
robot.delay(500);
if (anyButton.await(3, TimeUnit.SECONDS)) {
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await is also throws the InterruptedException, so theoretically we can leave the mouse button pressed in this case.

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await throws InterruptedException when the thread is interrupted; the main thread is never interrupted in the test, therefore InterruptedException is never thrown.

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@mrserb This pull request has been inactive for more than 4 weeks and will be automatically closed if another 4 weeks passes without any activity. To avoid this, simply add a new comment to the pull request. Feel free to ask for assistance if you need help with progressing this pull request towards integration!

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