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ofCamera draw() should be more indicative of where the camera is facing.  #774

@ofZach

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@ofZach

at the moment, the ofCamera draw calls ofNode, which does't really give you a clear indication of which way the camera is looking. even that is weird, because a camera looks on -z, and the node draw draws a line on positive z.

I suggest we add something that draws a bit of a frustum (ie, fov, etc) and gives you a feeling about orientation.

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