macOS: Fix issue causing only part of the window to be rendered to #3756
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The fundamental issue is related to hiDPI / Retina displays, I don't think our rendering code is setup properly to handle the scaling between the two (which you can derive by comparing
SDL_GetWindowSize
andSDL_GL_GetDrawableSize
).So rather than opening that can of worms, I just removed the window flag.
Also fixed an unrelated issue for displaying resolution options when in windowed mode, it was previously only adding options to the list if they were invalid for full-screen.
Fixes #3099