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@xTVaser xTVaser commented Nov 10, 2024

The fundamental issue is related to hiDPI / Retina displays, I don't think our rendering code is setup properly to handle the scaling between the two (which you can derive by comparing SDL_GetWindowSize and SDL_GL_GetDrawableSize).

So rather than opening that can of worms, I just removed the window flag.

Also fixed an unrelated issue for displaying resolution options when in windowed mode, it was previously only adding options to the list if they were invalid for full-screen.

Fixes #3099

@xTVaser xTVaser merged commit 2c6d41c into master Nov 13, 2024
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fullscreen doesn't work on macOS
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