Skip to content

Hitting enemies lags the game [moved] #35

Open
@ooxi

Description

@ooxi

This is Issue 35 moved from a Google Code project.
Added by 2010-05-09T11:01:32.000Z by svenst...@gmail.com.
Please review that bug for more context and additional comments, but update this bug.

Original labels: Type-Defect, Priority-Medium

Original description

Whenever I hit an enemy the game lags for about half a second. Obviously,
with lots of enemies, this makes the game unplayable. 

I tried violetland 0.3.0 on Arch Linux x86_64 and used all default
settings. The laptop I tried it on isn't too crappy at all and thus I would
consider this a bug. I'm using free radeon drivers (this might actually be
an issue but shouldn't). 

Games like Urban Terror work just fine.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions