A raycaster written in C++ with SFML library. In the future probably a roguelike game, if I will have enough patience and time.
-
git clone https://github.com/okkindel/Rogue3D.git
- Debian based:
sudo apt-get install libsfml-dev
- Windows and others: Click
-
make debug
-
./bin/debug
- 3D map generated from array
- Textured walls
- Simple shading based on distance
- Fog on distance
- Walkig (also side walking)
- Lightning (static at the moment)
- 2D Sprites
- Textured floor and celling
- Simple enemies with AI