forked from srdgame/open62541-lua
-
Notifications
You must be signed in to change notification settings - Fork 0
Open
Description
The documentation states the following:
- Once a connection is established, the client keeps the connection open and reconnects if necessary.
- If the connection fails unrecoverably (state->connectStatus is set to an error), the client is no longer usable. Create a new client if required.
- The user will have to periodically call UA_Client_run_iterate to ensure that asynchronous events are handled, including keeping a secure connection established. This is especially relevant for connection/session management and subscriptions
Currently the last two items are not correctly handled in the IOThread class. That's likely the reason why reconnect does not work reliably!
TODO: implement!
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels