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Color picker #346

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@nem0

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@nem0

(ADMIN EDIT): COLOR PICKING TOOLS ARE NOW INCLUDED IN IMGUI. From version 1.51 (Aug 2017), ColorEdit3/ColorEdit4 wll allow you to open a picker by clicking on the colored square. Also added right-mouse click to open option. And you can call ColorPicker4 functions to directly embed a picker with custom options in your app. Read the release note and check the demo code.

I've implemented advanced color picker, maybe somebody find this useful:

color_picker

    void ImDrawList::AddTriangleFilledMultiColor(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col_a, ImU32 col_b, ImU32 col_c)
    {
        if (((col_a | col_b | col_c) >> 24) == 0)
            return;

        const ImVec2 uv = GImGui->FontTexUvWhitePixel;
        PrimReserve(3, 3);
        PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
        PrimWriteVtx(a, uv, col_a);
        PrimWriteVtx(b, uv, col_b);
        PrimWriteVtx(c, uv, col_c);
    }

    bool ColorPicker(const char* label, ImColor* color)
    {
        static const float HUE_PICKER_WIDTH = 20.0f;
        static const float CROSSHAIR_SIZE = 7.0f;
        static const ImVec2 SV_PICKER_SIZE = ImVec2(200, 200);

        bool value_changed = false;

        ImDrawList* draw_list = ImGui::GetWindowDrawList();

        ImVec2 picker_pos = ImGui::GetCursorScreenPos();

        ImColor colors[] = {ImColor(255, 0, 0),
            ImColor(255, 255, 0),
            ImColor(0, 255, 0),
            ImColor(0, 255, 255),
            ImColor(0, 0, 255),
            ImColor(255, 0, 255),
            ImColor(255, 0, 0)};

        for (int i = 0; i < 6; ++i)
        {
            draw_list->AddRectFilledMultiColor(
                ImVec2(picker_pos.x + SV_PICKER_SIZE.x + 10, picker_pos.y + i * (SV_PICKER_SIZE.y / 6)),
                ImVec2(picker_pos.x + SV_PICKER_SIZE.x + 10 + HUE_PICKER_WIDTH,
                    picker_pos.y + (i + 1) * (SV_PICKER_SIZE.y / 6)),
                colors[i],
                colors[i],
                colors[i + 1],
                colors[i + 1]);
        }

        float hue, saturation, value;
        ImGui::ColorConvertRGBtoHSV(
            color->Value.x, color->Value.y, color->Value.z, hue, saturation, value);
        auto hue_color = ImColor::HSV(hue, 1, 1);

        draw_list->AddLine(
            ImVec2(picker_pos.x + SV_PICKER_SIZE.x + 8, picker_pos.y + hue * SV_PICKER_SIZE.y),
            ImVec2(picker_pos.x + SV_PICKER_SIZE.x + 12 + HUE_PICKER_WIDTH,
                picker_pos.y + hue * SV_PICKER_SIZE.y),
            ImColor(255, 255, 255));

        draw_list->AddTriangleFilledMultiColor(picker_pos,
            ImVec2(picker_pos.x + SV_PICKER_SIZE.x, picker_pos.y + SV_PICKER_SIZE.y),
            ImVec2(picker_pos.x, picker_pos.y + SV_PICKER_SIZE.y),
            ImColor(0, 0, 0),
            hue_color,
            ImColor(255, 255, 255));

        float x = saturation * value;
        ImVec2 p(picker_pos.x + x * SV_PICKER_SIZE.x, picker_pos.y + value * SV_PICKER_SIZE.y);
        draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), ImColor(255, 255, 255));
        draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), ImColor(255, 255, 255));
        draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), ImColor(255, 255, 255));
        draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), ImColor(255, 255, 255));

        ImGui::InvisibleButton("saturation_value_selector", SV_PICKER_SIZE);
        if (ImGui::IsItemHovered())
        {
            ImVec2 mouse_pos_in_canvas = ImVec2(
                ImGui::GetIO().MousePos.x - picker_pos.x, ImGui::GetIO().MousePos.y - picker_pos.y);
            if (ImGui::GetIO().MouseDown[0])
            {
                mouse_pos_in_canvas.x =
                    ImMin(mouse_pos_in_canvas.x, mouse_pos_in_canvas.y);

                value = mouse_pos_in_canvas.y / SV_PICKER_SIZE.y;
                saturation = value == 0 ? 0 : (mouse_pos_in_canvas.x / SV_PICKER_SIZE.x) / value;
                value_changed = true;
            }
        }

        ImGui::SetCursorScreenPos(ImVec2(picker_pos.x + SV_PICKER_SIZE.x + 10, picker_pos.y));
        ImGui::InvisibleButton("hue_selector", ImVec2(HUE_PICKER_WIDTH, SV_PICKER_SIZE.y));

        if (ImGui::IsItemHovered())
        {
            if (ImGui::GetIO().MouseDown[0])
            {
                hue = ((ImGui::GetIO().MousePos.y - picker_pos.y) / SV_PICKER_SIZE.y);
                value_changed = true;
            }
        }

        *color = ImColor::HSV(hue, saturation, value);
        return value_changed | ImGui::ColorEdit3(label, &color->Value.x);
    }

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