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Add camera animations + camera shakes #33
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BP_CameraActor consists of a BP_CameraComponent (which initializes the aspect ratio in BeginPlay), and also exposes a SetAspectRatio method so that the aspect ratio can be set in the settings menu.
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BP_ChompGameState contains no additional Blueprint logic. The event graph is empty.
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BP_CameraComponent initializes the aspect ratio on Begin Play.
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ChompPC does a few things:
- handles view target when player dies (that is, player pawn is destroyed)
- handles spacebar for zooming out
- can debug view target, which can be optionally enabled
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Just tweaking some initial values.
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User Story
Recording:
evil_pacman6.mov
Playable build
Dev checklist
Files changedand revise anything that needs to be cleaned up.master.Release checklist
Note: you can skip this if you need the time back. Only issue is you're trading off potential build stability.
masterwith the latest version string.