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@nucleartide nucleartide commented Aug 17, 2023

User Story

  • Update A* algorithm so that wraparound nodes have edges to nodes at the opposite end of map
  • Update ghost AI movement so that ghosts wrap around when exceeding level bounds
test.mov

Dev checklist

  • First draft. Implement a working first pass at the feature.
  • First playtest. Thoroughly playtest until you are confident that the feature (and existing features) work.
  • Final draft. Perform a general review of Files changed and revise anything that needs to be cleaned up.
  • Final playtest. After the changes above, playtest through the game one last time to ensure that everything works.
  • Fill out the pull request template. Self-explanatory.
  • Remember the GIFs. Include a recording of what's going on!
  • Merge. Merge into master.

Release checklist

  • Build. Cut a new build in Unreal. If the game doesn't build, fix until it does.
  • Tag. Once built, tag the latest commit on master with the latest version string.
  • Upload. Upload build to Google Drive.
  • Priorities. Prioritize items on work board.
  • Next task. Tee up a pull request for the next feature.

@nucleartide nucleartide marked this pull request as ready for review August 18, 2023 03:27
@nucleartide nucleartide merged commit 25df249 into master Aug 18, 2023
@nucleartide nucleartide deleted the jason/enable-ghost-wraparound-take-2 branch August 18, 2023 03:27
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2 participants