Add ability to consume ghosts when game is in frightened state #17
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Challenge
In the classic game Pacman, Pacman is able to consume large "energizer" dots that temporarily switch the game into a "frightened" state:
test.mov
In this "frightened" state, ghosts move slowly in a randomized fashion. Pacman is also able to consume ghosts, after which their remaining eyes will double-time it back to the ghost house to be revived.
The goal of this pull request is to implement that behavior.
Changelog
EGhostStatethat is a per-AGhostAiControllerpiece of state.Dev checklist
Files changedand revise anything that needs to be cleaned up.Release checklist
master, cut a new build in Unreal, and upload a release to Google Drive.