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@nucleartide nucleartide commented Aug 3, 2023

Changelog

What is the "shippable increment" of this pull request?

  • Add ARuntimeSet utility
  • Add AGhostHouseQueue actor which inherits from ARuntimeSet
  • Add FIntFieldWithLastUpdatedTime utility
  • Add LeaveGhostHousePriority UPROPERTY to AGhostPawn
  • Update level format so that ‘G’ is treated as a “within ghost house” tile
  • Update conditions so that ghosts leave ghost house if a dot hasn’t been consumed after 5s, but in priority order
  • Update per-ghost thresholds for leaving ghost house

Dev checklist

  • First draft. Implement a working first pass at the feature.
  • Final draft. Perform a general review of Files changed and revise anything that needs to be cleaned up.
  • Debuggability. Ensure that all features within this pull request can be inspected in Unreal Editor. Most often this means slapping a UPROPERTY(VisibleAnywhere) on all data fields, but can also mean drawing debug geometry for trickier logic.
  • Playtest. Playtest through game to ensure everything works.
  • Merge and release. Merge into master, cut a new build in Unreal, and upload a GitHub release.

After a break

  • (one time) how do i inspect fps in a running build? F3 still works
  • Summary. Collect changelog items.
  • Writeup. Do a CAR/STAR writeup within this pull request.
  • Priorities. Prioritize items on work board.
  • Next task. Tee up a pull request for the next feature.

@nucleartide nucleartide marked this pull request as ready for review August 4, 2023 22:38
@nucleartide nucleartide merged commit 5f3f54f into master Aug 4, 2023
@nucleartide nucleartide deleted the jason/timer-mechanic branch August 4, 2023 22:38
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2 participants