Add chop sounds for thin, medium, and thicc wood #46
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Workflow
Sounds/
folder.Sounds/Attribution.md
doc.AllTheSounds
ScriptableObject, and hook up theAudioClip
. Alternatively, if you want to play the sound as its own AudioSource, then create the AudioSource and hook up theAudioClip
. This decision is made based on how frequently the sound is played, though eventually we may just refactor to use a more robust third-party SoundManager.SoundManager
(or a separate script) that play the sound. If the audio clip is split into many sections, identify sections within the audio clip to play with theAudioClipSection
class, then useAudioSourceHelpers.PlaySoundInterval
.PlayerAnimationEvents
script exposes player animation events to C#. You may need to also impose certain conditions for playing the sound.SoundManager
(or your separate script) listen to the new game event, and call the corresponding play-sound method when the event occurs.