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Add actual resource assets and change to ortho cam #32
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Quality Assurance
resources.mov
JIRA Ticket
Development checklist
Changelog
PlayerController
to no longer rotate relative toPlayer Shoulder Target
TreeScaler
script for visually scaling trees and their colliders by the same amountHow it works
In this pull request, I got to work replacing the placeholder resource cubes with actual assets.
There are 8 in total, but they required some shopping around in my polyperfect asset pack:
Wheat:
Water:
Sugar cane:
Stone:
Wood:
Iron ore:
Copper ore:
Coal:
Once the assets were selected, I made some minor adjustments so that the player collides with appropriate resources.
The player shouldn’t be able to walk on water, or walk through trees and stiff sugar canes, but they should be able to walk through other resources such as ores and stones.
I also added a scaling script to scale the trees by random amounts, to give some visual variety.
After selecting the resource assets, it became clear that a perspective camera would point out the unappealing flat-ness of my game:
Factorio hides this visual dimension with an orthographic camera, and I sought to do the same. Gameplay is 2-dimensional, so no need to complicate graphics:
With this change, at some point I may need to allow for zooming of the camera.