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Galaxy Map

A small experiment in making something that looks like it could be pixel art in Godot 4.4

This is just an interactive map, it is not tied to a game in anyway. The goal of this project was just to play around with the visuals. I would not say that any of the techniques used here as being best practice or even particularly performant as the end goal was to take a video of the result.

Screenshot

A hosted WebGL build should be found here. It is definitely NOT optimised for mobile use.

Internally it's making use of a few different techniques:

  • It runs at a native 480x270 resolution.
  • Simple sprite sheets for animating stars.
  • Vector graphics for the layers of the galaxy.
  • 3D meshes for the wireframe scan lines of each object that can be clicked on.
  • Raymarched SDFs for the final visual of each object.

The sourceAssets folder contains the Blender and Aseprite files that are used to create wireframe and textures.

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Author

Alan Lawrey 2025

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Pixel Art Galaxy Map

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  • GDScript 92.2%
  • GDShader 7.8%