Fix missing sub-components when retrieved from default components #127
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
From https://answers.unrealengine.com/questions/558236/how-to-get-a-component-from-a-classdefaultobject.html
When you GetDefaultObject(), you get only the root component and you're missing all the subcomponents.
In our case this causes an issue when placing a building: when attempting to set the acceptable destination range in the blackboard, you'll always get 0 as that's what you get when you attempt to GetShapeCollisionSize of the building UShapeComponent (that you'll fail to get)
This code will first attempt to work as usual, but if it fails, it will try to get the subcomponents from the blueprint definition.
P.S. Commit history is pretty pointless. Happy to squash and merge