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Full mouse control #1493

@zeroxoneafour

Description

@zeroxoneafour

Is your feature request related to a problem? Please describe.
When I use noVNC for remote gaming, games that require mouse control (such as first-person games like Minecraft) cannot interpret the mouse input correctly, most likely because the application in question is not given full mouse control.

Describe the solution you'd like
It would be great if noVNC was able to fully immerse the mouse in the VNC using mouse control. First-person games online are able to "take control of your pointer" and it would be nice if there was a setting to allow that in the options.

Describe alternatives you've considered
I tried reconfiguring Minecraft's settings, but nothing works.

Additional context
When mouse control is fully taken, it would also probably be a good idea to make a keybind (such as esc) to give mouse control back to the client computer.

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