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voxel render 0.78; compile as C++, fix bad #else
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nothings committed Apr 2, 2015
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -13,7 +13,7 @@ library | lastest version | category | description
**stb_rect_pack.h** | 0.05 | graphics | simple 2D rectangle packer with decent quality
**stretchy_buffer.h** | 1.01 | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
**stb_textedit.h** | 1.5 | UI | guts of a text editor for games etc implementing them from scratch
**stb_voxel_render.h** | 0.77 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
**stb_voxel_render.h** | 0.78 | 3D&nbsp;graphics | Minecraft-esque voxel rendering "engine" with many more features
**stb_dxt.h** | 1.04 | 3D&nbsp;graphics | Fabian "ryg" Giesen's real-time DXT compressor
**stb_perlin.h** | 0.2 | 3D&nbsp;graphics | revised Perlin noise (3D input, 1D output)
**stb_easy_font.h** | 0.5 | 3D&nbsp;graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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